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- //
- // ASDisplayNodeExtras.h
- // AsyncDisplayKit
- //
- // Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- // This source code is licensed under the BSD-style license found in the
- // LICENSE file in the root directory of this source tree. An additional grant
- // of patent rights can be found in the PATENTS file in the same directory.
- //
- #import <QuartzCore/QuartzCore.h>
- #import <UIKit/UIKit.h>
- #import <AsyncDisplayKit/ASBaseDefines.h>
- #import <AsyncDisplayKit/ASDisplayNode.h>
- /**
- * Sets the debugName field for these nodes to the given symbol names, within the domain of "self.class"
- * For instance, in `MYButtonNode` if you call `ASSetDebugNames(self.titleNode, _countNode)` the debug names
- * for the nodes will be set to `MYButtonNode.titleNode` and `MYButtonNode.countNode`.
- */
- #if DEBUG
- #define ASSetDebugNames(...) _ASSetDebugNames(self.class, @"" # __VA_ARGS__, __VA_ARGS__, nil)
- #else
- #define ASSetDebugNames(...)
- #endif
- /// For deallocation of objects on the main thread across multiple run loops.
- extern void ASPerformMainThreadDeallocation(_Nullable id object);
- // Because inline methods can't be extern'd and need to be part of the translation unit of code
- // that compiles with them to actually inline, we both declare and define these in the header.
- ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesVisible(ASInterfaceState interfaceState)
- {
- return ((interfaceState & ASInterfaceStateVisible) == ASInterfaceStateVisible);
- }
- ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesDisplay(ASInterfaceState interfaceState)
- {
- return ((interfaceState & ASInterfaceStateDisplay) == ASInterfaceStateDisplay);
- }
- ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesPreload(ASInterfaceState interfaceState)
- {
- return ((interfaceState & ASInterfaceStatePreload) == ASInterfaceStatePreload);
- }
- ASDISPLAYNODE_INLINE BOOL ASInterfaceStateIncludesMeasureLayout(ASInterfaceState interfaceState)
- {
- return ((interfaceState & ASInterfaceStateMeasureLayout) == ASInterfaceStateMeasureLayout);
- }
- __unused static NSString * _Nonnull NSStringFromASInterfaceState(ASInterfaceState interfaceState)
- {
- NSMutableArray *states = [NSMutableArray array];
- if (interfaceState == ASInterfaceStateNone) {
- [states addObject:@"No state"];
- }
- if (ASInterfaceStateIncludesMeasureLayout(interfaceState)) {
- [states addObject:@"MeasureLayout"];
- }
- if (ASInterfaceStateIncludesPreload(interfaceState)) {
- [states addObject:@"Preload"];
- }
- if (ASInterfaceStateIncludesDisplay(interfaceState)) {
- [states addObject:@"Display"];
- }
- if (ASInterfaceStateIncludesVisible(interfaceState)) {
- [states addObject:@"Visible"];
- }
- return [NSString stringWithFormat:@"{ %@ }", [states componentsJoinedByString:@" | "]];
- }
- NS_ASSUME_NONNULL_BEGIN
- ASDISPLAYNODE_EXTERN_C_BEGIN
- /**
- Returns the appropriate interface state for a given ASDisplayNode and window
- */
- extern ASInterfaceState ASInterfaceStateForDisplayNode(ASDisplayNode *displayNode, UIWindow *window) AS_WARN_UNUSED_RESULT;
- /**
- Given a layer, returns the associated display node, if any.
- */
- extern ASDisplayNode * _Nullable ASLayerToDisplayNode(CALayer * _Nullable layer) AS_WARN_UNUSED_RESULT;
- /**
- Given a view, returns the associated display node, if any.
- */
- extern ASDisplayNode * _Nullable ASViewToDisplayNode(UIView * _Nullable view) AS_WARN_UNUSED_RESULT;
- /**
- Given a node, returns the root of the node heirarchy (where supernode == nil)
- */
- extern ASDisplayNode *ASDisplayNodeUltimateParentOfNode(ASDisplayNode *node) AS_WARN_UNUSED_RESULT;
- /**
- If traverseSublayers == YES, this function will walk the layer hierarchy, spanning discontinuous sections of the node hierarchy\
- (e.g. the layers of UIKit intermediate views in UIViewControllers, UITableView, UICollectionView).
- In the event that a node's backing layer is not created yet, the function will only walk the direct subnodes instead
- of forcing the layer hierarchy to be created.
- */
- extern void ASDisplayNodePerformBlockOnEveryNode(CALayer * _Nullable layer, ASDisplayNode * _Nullable node, BOOL traverseSublayers, void(^block)(ASDisplayNode *node));
- /**
- This function will walk the node hierarchy in a breadth first fashion. It does run the block on the node provided
- directly to the function call. It does NOT traverse sublayers.
- */
- extern void ASDisplayNodePerformBlockOnEveryNodeBFS(ASDisplayNode *node, void(^block)(ASDisplayNode *node));
- /**
- Identical to ASDisplayNodePerformBlockOnEveryNode, except it does not run the block on the
- node provided directly to the function call - only on all descendants.
- */
- extern void ASDisplayNodePerformBlockOnEverySubnode(ASDisplayNode *node, BOOL traverseSublayers, void(^block)(ASDisplayNode *node));
- /**
- Given a display node, traverses up the layer tree hierarchy, returning the first display node that passes block.
- */
- extern ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernode(ASDisplayNode * _Nullable node, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
- /**
- Given a display node, traverses up the layer tree hierarchy, returning the first display node of kind class.
- */
- extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernodeOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT;
- /**
- * Given a layer, find the window it lives in, if any.
- */
- extern UIWindow * _Nullable ASFindWindowOfLayer(CALayer *layer) AS_WARN_UNUSED_RESULT;
- /**
- * Given two nodes, finds their most immediate common parent. Used for geometry conversion methods.
- * NOTE: It is an error to try to convert between nodes which do not share a common ancestor. This behavior is
- * disallowed in UIKit documentation and the behavior is left undefined. The output does not have a rigorously defined
- * failure mode (i.e. returning CGPointZero or returning the point exactly as passed in). Rather than track the internal
- * undefined and undocumented behavior of UIKit in ASDisplayNode, this operation is defined to be incorrect in all
- * circumstances and must be fixed wherever encountered.
- */
- extern ASDisplayNode * _Nullable ASDisplayNodeFindClosestCommonAncestor(ASDisplayNode *node1, ASDisplayNode *node2) AS_WARN_UNUSED_RESULT;
- /**
- Given a display node, collects all descendants. This is a specialization of ASCollectContainer() that walks the Core Animation layer tree as opposed to the display node tree, thus supporting non-continues display node hierarchies.
- */
- extern NSArray<ASDisplayNode *> *ASCollectDisplayNodes(ASDisplayNode *node) AS_WARN_UNUSED_RESULT;
- /**
- Given a display node, traverses down the node hierarchy, returning all the display nodes that pass the block.
- */
- extern NSArray<ASDisplayNode *> *ASDisplayNodeFindAllSubnodes(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
- /**
- Given a display node, traverses down the node hierarchy, returning all the display nodes of kind class.
- */
- extern NSArray<__kindof ASDisplayNode *> *ASDisplayNodeFindAllSubnodesOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT;
- /**
- Given a display node, traverses down the node hierarchy, returning the depth-first display node, including the start node that pass the block.
- */
- extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstNode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
- /**
- Given a display node, traverses down the node hierarchy, returning the depth-first display node, excluding the start node, that pass the block
- */
- extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)) AS_WARN_UNUSED_RESULT;
- /**
- Given a display node, traverses down the node hierarchy, returning the depth-first display node of kind class.
- */
- extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnodeOfClass(ASDisplayNode *start, Class c) AS_WARN_UNUSED_RESULT;
- extern UIColor *ASDisplayNodeDefaultPlaceholderColor() AS_WARN_UNUSED_RESULT;
- extern UIColor *ASDisplayNodeDefaultTintColor() AS_WARN_UNUSED_RESULT;
- /**
- Disable willAppear / didAppear / didDisappear notifications for a sub-hierarchy, then re-enable when done. Nested calls are supported.
- */
- extern void ASDisplayNodeDisableHierarchyNotifications(ASDisplayNode *node);
- extern void ASDisplayNodeEnableHierarchyNotifications(ASDisplayNode *node);
- // Not to be called directly.
- extern void _ASSetDebugNames(Class _Nonnull owningClass, NSString * _Nonnull names, ASDisplayNode * _Nullable object, ...);
- ASDISPLAYNODE_EXTERN_C_END
- NS_ASSUME_NONNULL_END
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